![]() The artifacts of an ancient race, which are hidden in these solar systems, are essential to upgrade the player ship - the Darkstar One. More and more solar systems will become available and may be visited. The story-based missions gradually lead the player deeper into the galaxy to new races, new technologies and ever stronger opponents. "Darkstar One" is a game that is primarily story-based and therefore pre-defined however, "Darkstar One" also offers a fantastic amount of freedom of choice for the players. There's supposedly total of 100 artefacts out there, so obviously you can't upgrade all 3 parts of the ship completely (20 levels out of 30 needed for that). ![]() Klatok * Fribeicon Raptor-Epsilon * Khimtishy Sion'nach * Abria'chan + Kill'ore Sirius + Wenee Madraimor * Am'atn'atua * Sliga'chan * Dochgar'roch Hive-AC3 + Tiamaung Gab'har + Bin'dal ? Linside'ore ? Lairg'uie Hive-B52 * Shanzeik Hive-CU7 * Ringhku Hive-DC * Chanthagon * Beinn Hive-ET9 + Chondrha Communa + Pitcalnie ? Bailebeag Hyma + Dalchalm After level 17, ship upgrades require total of 10 artefacts per level (5 for most levels prior), slowing down upgrades significantly. ![]() Note that the early clusters before Klatok were not recorded, not sure if there's even need to. ![]() Systems with free navigation keys that were visited as part of the story or had artefacts (the green crystalline icon) in them are not listed as they would be visited regardless. ? is for systems that I couldn't find a way to get access to, besides Bailebeag they probably don't even have artefacts in them. These usually unlock at least one system occupied by pirates. + is for side missions, available from trade stations. ![]()
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